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Tello Enters The MVNO Market With “No Fees, Whatsoever” Mobile Service Offering

The mobile virtual network operator (MVNO) market is already a very competitive one, but with the arrival of Tello, the competition is sure to go up a notch. So how will this new mobile carrier be able to manage? Well, it turns out Tello has plenty up its sleeve, starting with a “No Fees, Whatsoever” branding that just might attract throngs of mobile users eager to sign up for even more affordable wireless plan options.

 

YouTube Now Has 1.5 Billion Logged-In Users Every Month

We all know YouTube is basically everybody’s first choice (or at least among the top choices) when it comes to watching video content, but during this year’s VidCon, the Google owned service revealed some information showing how it is really lording the competition in terms of mobile video usage. Plus, the service is also beginning to accumulate viewers on TVs, too.

 

Your Guide To The Big Four’s Pre-5G LTE Offerings

No matter how hard we wish it so, 5G is still not commercially available. But the good news is that the Big Four carriers in America (Verizon Wireless, AT&T, T-Mobile, and Sprint) are also busy beginning to transition to this wireless technology over the course of the next couple of years.

Are We Ready For eSIMs?

eSIM is the shorter version of the term embedded SIM, and this piece of mobile technology has the potential of allowing consumers to connect to cell networks more efficiently. But ever since the tech debuted around four years ago, adoption has been slow, mainly because for so long, no consumer friendly specs have been established. Last year, however, the GSM Alliance (GSMA) has published updated guidelines for tech manufacturers to include support for eSIMs.

IDC: Global Shipments Of AR, VR Headsets To Grow To Nearly 100 Million Units In 2021

Four years from now, shipments of augmented reality (AR) and virtual reality (VR) headsets across the globe will increase to almost 100 million units, at least according to projections made by IDC. In a recent report released by the market research firm, worldwide shipments of AR and VR headsets will grow from the 10 million units recorded last year to a tenth of a billion units by the year 2021.

 

Spotify’s Listeners Now Number More Than 140 Million Every Month

Spotify continues to make itself heard. According to a blog article written and posted by Brian Benedik, the head of sales at Spotify, no less than 140 million users are listening the music streaming service on a monthly basis. About a year ago, the company had revealed that it had reached 100 million listeners every month, which means that over the last twelve months or so, Spotify has comfortably grown its listener base each month by a cool 40 million more.

Musical.ly Now Offers Original Content, Thanks To Viacom, NBCU, Hearst

Musical.ly is primarily known as a social media platform for those who like to do lip syncing vids, but the company is now starting to offer original content, made possible through recent partnership deals struck with content providers such as Viacom, NBCU, and Hearst. These three entities will be providing short length video series to the Musical.ly mobile app. 

 

Report: Wearables Market Grew Almost 18 Percent

According to a report recently released by IDC, Apple and Xiaomi are now joint kings of the wearables realm. But wait -- what happened to Fitbit? The company is actually going through a bit of a slump right now, which led to Apple and Xiaomi gladly taking advantage. Both Apple and Xiaomi shipped 3.6 million units of wearable devices during the first three months of this year.

AT&T Lauds Minnesota’s New Legislation That Sets Small Cell Pricing At $150 Annually

Minnesota Governor Mark Dayton gets some love from the number two wireless carrier in the United States.

The Voiceitt App: Helping The Speech-Impaired Use Voice-Controlled Tech

Voice controlled digital assistants are increasing in popularity nowadays, with services like Apple’s Siri and Amazon’s Echo allowing consumers to basically manage tech gadgets or retrieve useful information just by issuing verbal commands. Normal users tend to take this technology for granted, but for those who deal with impairments in their speech, it could prove a little tricky.

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